About me
Marc is a software engineer with 20+ years of experience spanning gaming, consulting, finance, and cloud technologies. He’s served as CTO of a cloud-native consultancy, Lead Gamesystems Engineer for the MMO Lord of the Rings Online, and Developer Advocate for Kubernetes/Openshift and other open-source technologies at Red Hat.
Now a Staff Engineer at Canva, Marc leads the development of its Kubernetes-based internal platform and previously drove Canva's migration from ECS to EKS.